21May Fallout 3: Broken Steel, does it fix it?
For those who have yet to complete Fallout 3’s main campaign, there are spoilers below.
Yes, I know, another Fallout 3 update, but a fairly pertinent one. I’ll keep it brief – while Broken Steel manages to break quite a number of things (including a CTD on saving your game if you have any location-modifying mods installed), it does manage to clear up the significant problem I had with the game’s ending (and which I went into far more detail about here). Instead of a full-stop game ending, as before, it turns out that the power overload only manages to knock your character into a two-week coma, after which you get to set about putting plasma blots through the skulls of a bunch more enclave baddies, leading through some new levels, and giving you another fun Megaton-esque choice during the campaign. It’s a fun, if short campaign, with some interesting new weapons and a couple of fiendishly difficult new enemies. Overall, though, what it does is take away the pointlessly linear finality that the game originally had, and restores it to its true state – a full, open-world game which you can play on your own terms, for as long as you want, all the way up to a ridiculously powerful level 30. And that, even with the additional campaign and other issues aside, makes this perhaps the only truly necessary DLC to fully realize the story, and potential, of Fallout 3.