24Aug Sonic Rush vs. Sonic Rush Adventure: Improving Gameplay in Platformers
I can tell you the exact point that I stopped playing Sonic Rush for the Nintendo DS. Night Carnival Zone, Act 2. There’s a part of the level where you hit a switch and go stand on a ledge. To one side of you, there’s a bottomless pit (one of the horrible staples of almost […]
23Aug Some thoughts on requirements for accessible games
What does it take for a game to be fully accessible? For different types of games, it means that various features are provided to make the game possible for all levels, and to provide the minimum of repetition (having to play the same part of the game over and over again). First-Person/Third-Person Shooters: -Have a […]
23Aug From the Archives: Additional CGM Arguments
A couple of years ago, I wrote an article on my main site entitled The Casual Gamer’s Manifesto. The article, and its follow-up, provide an in-deplth look at a number of the points that I want to make about gaming in general. As the site where they were posted is no longer available, I am […]
23Aug From The Archives: The Original Casual Gamer’s Manifesto
A couple of years ago, I wrote an article on my main site entitled The Casual Gamer’s Manifesto. The article, and its follow-up, provide an in-deplth look at a number of the points that I want to make about gaming in general. As the site where they were posted is no longer available, I am […]
23Aug Introduction: I don’t purchase a game to play half of it
Welcome to Fun or Frustration! To start off, I should probably explain the name of this weblog. Essentially, the situation is this: You’re perhaps not an average joe, but you’re an average gamer – maybe you’re not the best with a mouse or a gun, or maybe you’re in the same boat as many young […]