Gaming trials, tribulations, observations, and revelations

20Sep Alpha Funding, One Year Later

About a year ago, I wrote an article talking about the shabby relationship major games developers have had with the people buying their games (a trend that, as previous posts I’ve made this year illustrate, is still alive and well), coupled with the ability to vote with your wallet – if you’re not always looking […]

09Aug Respect vs. Paranoia: What games companies (might) learn from the retail industry

I will admit to starting off this article with a link to a topic that I’ve probably covered sufficiently already: an RPS article reminding everyone that Ubisoft continues its ridiculous always-on DRM scheme with new PC games.  I know, I know, nothing new under the sun.  (Although the article does make one interesting point: this […]

29May FNV World of Mods: More Guns, Houses

If you haven’t read the previous post on this, this is an ongoing series spotlighting the huge variety of mods I use and enjoy in Fallout: New Vegas, quite possibly one of my most favorite recent video games. In the last version, I posted links to a number of different weapon mods, that add a […]

18Apr Daydreaming: what would make an ideal game?

A while back, RPS had a thread where members of the community could describe their vision of an ideal game (http://www.rockpapershotgun.com/2011/04/12/whats-your-dream-game/).  This, interestingly enough, was already on my radar, as I’ve had a few ideas kicking around in a text file on this very subject.  Of course, given the wide variety of game that I […]

18Apr Steam might update for Mac… or it might not

Update 5/31/12:  It’s over a year since I posted this originally, and I’m still seeing comments coming in that this is still a problem.  Not very encouraging… Because people are still having problems with this, below I’m going to copy the comment from the Steam forums talking about how to deal with this, so you […]

11Apr Fallout New Vegas: A World of Mods (Part 1: Guns, Guns, Guns)

As I mentioned in my earlier post on Fallout: New Vegas, one of the the most important features for me was the game’s comprehensive and fairly easy-to-use modding tools.  Like other games before it in the same engine, the ease of modding has resulted in communities that release truly amazing mods that change a wide […]

10Feb Test Drive Unlimited 2: A Textbook Recipe for Frustration

It is always disappointing when a game that you have looked forward to for quite some time fails to live up to the hype.  This is especially true when the first game in the series has already become one of your favorites.  In this case, I’m talking about the driving game Test Drive Unlimited, and […]

01Jan Game Pricing: Cost vs. Value

Trying to talk about the cost of games is to invite a certain amount of controversy.  When I originally tried to tackle the issue of consoles inflating pricing, and console ports to the PC (and original PC games) being charged at an inflated price point while gaming technology has remained largely stagnant overall, it ultimately […]

18Dec Dragon Age Origins: Your first quest is to get the game to work in the first place

Update 4/18/11: Months later, and there are more issues. So, what’s the process for starting up your brand new game once you install it? Other games: -Download game files in Steam. -Click Play button. -Wait while game installs DirectX, etc. -Play game. DAO: Ultimate Edition -Download game files in Steam. -Click Play button. -Game does […]

25Oct Fallout New Vegas: First (and second) Impressions

Considering how much I liked Fallout 3, I suppose getting Fallout: New Vegas was something of a no-brainer, despite my earlier hesitation and quibbles about the pre-order nonsense (admittedly, I became sufficiently obsessed with it that I was playing the game within an hour of its midnight launch).  I’m about 10 hours in now, and […]